DataLoom Pro - Excel, JSON, CSV to ScriptableObject Database Importer by Decnet Games

The ultimate data integration pipeline. Live FileWatcher auto-sync, nested JSON bindings, and Excel sheet importing.Key FeaturesExcel ImporterJSON ImporterFile WatcherAuto SyncPlaymode ReloadingNested BindingsSubclass ParserCircular ReferencesImport HooksCLI ValidatorPro ExporterXLSX ExporterJSON ExporterSheet MappingMultipass LinkingThread MarshallingBoilerplate WizardCSV ImporterTSV ImporterClass GeneratorType ResolverColor ParserVector ParserArray ParsingAsset MatcherSystem Requirements & Version SupportSupported OS: Windows, macOS, LinuxUnity Support: Unity 2021.3 LTS, 2022.3 LTS, 2023.x, Unity 6+Build Targets: Standalone, WebGL, Mobile (iOS/Android), ConsolesDependencies: Zero COM/Excel dependenciesDOCUMENTATIONS: Click Here!DataLoom Pro is the definitive database integration system for professional Unity developers. Say goodbye to manual file exports and data syncing. Bypassing Microsoft Office COM dependencies completely, DataLoom Pro parses multi-sheet Excel (.xlsx) and JSON documents directly into complex ScriptableObjects in milliseconds.The highlight of the Pro pipeline is the Live FileWatcher service. It runs in the background to detect when your Excel or JSON files are saved, immediately triggering a hot-reimport and updating your ScriptableObjects in playmode—zero play/stop cycles required. With full support for nested classes, sub-lists, circular references, and customized pre/post-import hooks, DataLoom Pro scales to handle production-grade RPG databases, complex dialog trees, and massive inventory systems. Accelerate your design iterations, secure your pipelines with our headless CLI validator, and keep your designers and developers in perfect sync.🚀 Key FeaturesDirect Excel Importer (.xlsx)Reads Microsoft Excel .xlsx spreadsheets directly. No COM interop or external office installations required. It reads workbook XML packages in memory, enabling lightning-fast importing.JSON Document DeserializerSeamlessly maps hierarchical JSON files into ScriptableObjects. Support deep structures containing sub-objects, dictionary patterns, and complex array configurations.Live FileWatcher ServiceMonitors target spreadsheet directories in the background. As soon as a designer saves their Excel workbook or edits a JSON config file, DataLoom Pro detects the save event and triggers a hot-reload instantly.Active Playmode Hot-ReloadingData syncs while your game is actively running in the Editor. Tweak balancing variables, text values, or levels in Excel and see the updates apply inside your running game session in real-timeNested Subclass BindingsPerfect for complex item properties. Easily bind child structs and lists of sub-classes directly inside a parent ScriptableObject.Two-Pass Circular Reference ResolverHandles self-referencing databases. If Item A references Item B, and Item B references Item A, DataLoom Pro uses a double-pass matching phase to safely bind the object references without causing stack overflows.Pre/Post-Import Custom HooksExtensible C# event hooks. Inject your own validation, sanitization, or calculation code right before the data is parsed, or immediately after the ScriptableObjects are written to disk.CI/CD CLI Headless ValidatorRun database integrity checks in headless mode. Integrates directly into your automated build scripts or command-line pipelines to verify that external balance sheets contain no broken references before building the project.Pro Reverse ExporterExport modified values back to their original source files. Support updating active Excel worksheets (.xlsx) or formatted JSON files directly, keeping your external designers up-to-date with testing modifications.Pro Class GeneratorScans multiple sheets inside a workbook or keys inside a JSON object to automatically generate nested C# class hierarchies, saving hours of manual programming.Reflection Cache OptimizationEngineered for massive databases. Caches Compiled C# property setters and FieldInfo definitions, reducing loading loops to a fraction of a millisecond.Safe Main-Thread MarshallingMulti-threaded filesystem changes are marshalled onto Unity's main thread, avoiding threading issues and keeping the editor fully stable.JOIN DISCORD | DOCUMENTATION | OTHER ASSETSPrice $19.99
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