Keep Blender & Unreal camera/animations 1:1?

Keep Blender & Unreal camera/animations 1:1?
How the heck do you animate in Blender and get the same positioning between Blender and Unreal? I have a standard FPS setup with my player mesh attached to the camera. The camera is attached to the capsule component. I'm using the First Person Rendering feature to ensure my player arms mesh and weapons are rendering in first person at the same FOV as Blender as well. My camera FOV and sensor width/aspect ratio are matching between Blender and Unreal. I have tried animating with the camera in Blender moved to match Unreal Engine's camera component placement, and tried animating with the Blender camera at 0,0,0 but I can't seem to get the placement right. For example, I created a test pose in Blender where the character is pointing directly at the center of the screen, but it's still off. This seems like it should be a simple thing. Not sure if I'm overthinking this or what but it's kind of driving me crazy. I can't get consistent results so animating just feels like a crap shoot of hoping I can keep the mesh aligned. submitted by /u/bitches_be [link] [comments]

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