Reality Kit Object Sound Position changes with landscape mode

My object makes the sound is on the right of screen regardless of iOS device landscape mode.
Sound comes from object location while device at landscape mode which usb input is at right.
But when the device is rotated other way around view also rotates as we know.
So our object is still on the right but sound comes from left this time.
Is there a default solution or should we make some artificial location changes just
for sound according to landscape type.
We play our sound like this.
let controller = self.clock[0].anchor.playAudio(SoundManager.armTic)
controller.gain = -15
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